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CS 348E: Character Animation: Modeling, Simulation, and Control of Human Motion

This course introduces technologies and mathematical tools for simulating, modeling, and controlling human/animal/robot movements. Students will be exposed to integrated knowledge and techniques across computer graphics, robotics, machine learning and biomechanics. The topics include numerical integration, 3D character modeling, keyframe animation, skinning/rigging, multi-body dynamics, human kinematics, muscle dynamics, feedback control, trajectory optimization, reinforcement/imitation learning for motor skills, and motion capture.